Drip Line Reference
This component creates a particle system between two points and automatically configures it to act like a drippling roofline. Wet decal splatters are created where the drips hit the ground. The rate of dripping is controlled by a weather system through a Wetness Source component.
This section contains references to other game objects in the scene. The other sections are locked until all the references are correctly set up.
A reference to a Wetness Source component.
A reference to a transform which defines the start of the line.
A reference to a transform which defines the end of the line.
Configure Particle System
Autoconfigure Particle System button will find a sibling
Particle System component and will overwrite all of the settings with the settings necessary for the drip line effect.
Configure Particle Wet Splatter
Autoconfigure Particle Wet Splatter button will find a sibling Particle Wet Splatter component and will overwrite all of the settings with the necessary settings for the drip line effect.
Live Update Transform
If this box is ticked the position and length of the line will be updated every frame. This should be used if the
Start Point and
End Point transforms will move in play mode.
Emission Rate Multiplier
The drip line spawns particles in response to the weather, this setting changes the rate at which particles are emitted.