6. Triplanar Mode
This demo is located at
"Assets/PlaceholderSoftware/WetStuff/Demos/6. Triplanar Mapping"
This scene demonstrates how to use triplanar mapping mode to project different details onto different faces depending upon their direction.
Puddle
is set to Triplanar
mode, this means that there are three detail layers available. The X Detail Layer
projects along the +X and -X axes (left and right), Y Detail Layer
along +Y and -Y (up and down) and Z Detail Layer
along +Z and -Z (forward and backward).
All channels in the X layer are completely disabled, this causes the front and back of the barrel (from the point of view of the above image to be dry). The Y layer has a circular layer mask, so the top and bottom surfaces are wet. The Z detail layer has the layer mask set to white noise (rgba-white-noise texture), with the threshold set to maximum so it is all wet.
Adjustments
Try adjusting the following and observing how the scene changes:
-
Change the
Face Sharpness
mode. This controls how sharp the transition is from one direction to the next. -
Change the
Z Detail Layer
threshold, note how only surfaces facing in the +Z or -Z directions are affected. -
Enable a channel in the
X Detail Layer
.