3. Short Lived Particle Splatters

This demo is located at "Assets/PlaceholderSoftware/WetStuff/Demos/5. Particles (Drip Drip Drip)"

Demo Scene 4

This scene demonstrates a continuous dripping of particles with a sub-emitter burst of particles triggered when a particle collides with the floor. These two particle system use different configurations for the Particle Wet Splatter.

The main dripping particle system emits one single particle per second which falls under gravity and hits the floor, when it hits the floor it immediately dies. The Particle Wet Splatter component creates a decal at the point of impact, this is configured for a fairly small number (45) of particles which do not fade. Once a puddle has formed at the drip impact point it will stay there forever.

The sub-emitter burst also has a Particle Wet Splatter component, however this one is configured very differently. There is a lower chance that each impact will create a decal. Each decal will have a lifetime of 10-30 seconds, over this lifetime it will fade away (reducing saturation to zero). Recycling is enabled so dead decals will be re-used, creating an endless number of puddles for as long as the particle system keeps running.


Try adjusting the following and observing how the scene changes: