1. Import Wet Decals
Import the Wet Decals asset into your project. This will create two folders:
This folder contains the changelog, prefabs and demo scenes.
This folder contains the core effect.
WetStuff script to your cameras
WetStuff script to each camera in your scene. Cameras must have this script attached for the decals to be visible from that camera.
Ensure that the camera is rendering using the Deferred pipeline.
WetDecalPuddle prefab into your scene
WetDecalPuddle prefab located in
Assets/PlaceholderSoftware/WetStuff/Prefabs into your scene view and move it until it overlaps a surface, the surface should appear wet. See the Wet Decal guide for more information on how to build your own decals.